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Gracious Failure: Creating a safe place to fail using Game-Based Learning (GBL)

Gracious Failure: Creating a safe place to fail using Game-Based Learning (GBL)

It almost seems every class has one assignment that just doesn’t hit the mark quite satisfactorily somehow. Whether it is the classroom dynamics or the structure of the assignment, it just doesn’t work as we may have intended or expected. Indeed, as an instructor it is a struggle to find the right activity for your […]

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